Have an idea of what you want a character to be before they even join. Action Abilities: Item Potion: A member will recover 30 HP after drinking one, use these only in Chapter 1. This requires completing the CC quest before the point of no return. They can be manufactured with certain GF abilities, though they require obtaining ingredients through Card Mod, rare enemy drops, or expensive purchases. Every 16 levels gained adds +1 to a character's Defense Multiplier, or half that if he is not using a shield. This is the only "E+" rating. A character gains a bonus to Evasion equal to 1/2 of his Agility. Speed and Spirit max at 50, while Strength and Magic max at 99. You can get to L99 this time round, rather than the L50 limit in FFTA. Hence, if for example, one save file has Zidane equip nothing from 1 to 99, and another has just the Bone Wrist equipped, the Zidane with the Bone Wrist equipped will have 3 more Strength by level 99 (1 StrBonus x 98 level ups / 32 = 3.0625.). All classes can additionally have Fast and Shell cast on them during battle to increase their stats even more. The best stat-boosting equipment can be purchased on disc 3 and 4 in shops, the Treno Auction House, found in chocographs, and in some treasures on disc 3 and 4. Fiend Run is a mission in Final Fantasy Tactics Advance. Only a certain amount of each increase can be bought and they are very expensive. In addition to the above, there is a chance of increasing additional stats. The Trickster job has a Res growth of 1.86, making it the only example of a stat that doesn't have a growth rate divisible by 0.25. Materials are divided into Potent; which slightly raises HP, Strength, and Magic altogether; Vitality, which raises HP better than Potent; Power, which raises Strength better than Potent; and Mana, which raises Magic better than Potent. Likewise, the same Red Mage will normally gain 2–5 MP upon leveling up, and has a chance to instead gain 12–17 MP upon leveling up. The main attributes of each character are hit points (HP), mist points (MP), attack (Atk), defense (Def), magick (Mgk), resistance (Res) and speed (Spd). The rest of the classes have fixed base stats depending on what form they take, which are lower than 999 HP and 99 for stats, so they're all lower than humans, mutants and robots. i havent played that yet but i heard that the stat growth is ass, if you have a 3ds id recommend echos(ngl im not sure how this one compares to the others) but i just finished it id say it would be great but of how it plays i got fucked more than once ... FFTA is the opposite where is harder to play but hopefully less … Stat growth refers to the permanent improvement of the stats of the player characters. Or click here to search for specific content. The system from the original Dissidia returns as the leveling up system; where EXP is gained and permanent stat boosts occur. © Web Media Network Limited, 1999 - 2021. HP can be permanently boosted by unlocking augments on the License Board, and MP can be permanently doubled, and finally tripled, of the original value, by learning Quickenings in the original version (in the Zodiac versions Quickenings use a separate gauge rather than MP). But yeah, I know all of those things about them stats. Certain Augments provide certain stat bonuses at level up; for example, the Kick augment provides a bonus to Strength. Every character has their unique pre-programmed stat growth. The only way to boost stats permanently is by leveling up. This is also detailed in Aerostar's guide. A character gains a bonus to HP equal to Vitality/4. Stat growths, not to be confused by stat multipliers, are how much a character’s base stats go up when they level in a certain class. A character gains a bonus to Defense Multiplier equal to 1/16 of his Agility, or half that if he is not using a shield. A character gains a bonus to Defense equal to 1/2 of his Vitality. ~Monster Bank Administration Other Notes: Only available after capturing 5 monsters, and visting … Attributes are also individually increased based on player actions: Max HP also automatically increases at regular intervals in later versions. Go to the Final Fantasy Tactics Advance portion of GameFAQS, and look at the guide titled 'Statistic growth charts'. For example, leveling with the Ifrit magicite equipped grants a permanent +1 to Strength, while leveling with Midgardsormr equipped increases the max HP gained at level up by 30% (that is, if the character were to gain 100 HP at level up, they would gain 130 instead; this applies to MP as well). Characters have a 1 in 8 chance in gaining a point each stat. The gameplay, however, is quite similar with a few exceptions. The player can permanently increase a Mirage's stats (and their transfigurations thereof, if any) by unlocking stat boost spaces within their Mirage Board, but this does not affect their stat growth. Stat growths, not to be confused by stat multipliers, are how much a character’s base stats go up when they level in a certain class. A character gains a bonus to Magic Resistance equal to 1/2 of his Intelligence. Characters are highly customizable using the Sphere Grid system. If Yuna levels up wearing exclusively the Gunner dressphere, she will have the same stats as a level 25 Gun Mage as she would if she leveled up with a different dressphere. (high attack, high resistence, high defense, etc.) With these figures in mind, ratings can be assigned to each attribute. Casting a certain spell will eventually increase the level of that spell, making it more powerful and less likely to miss. As a character gains experience in battle, they acquire Sphere Levels allowing them to move within the grid. Due to the Marcus/Eiko stat bug, all of Marcus's StatBonus values transfer over to Eiko, while not affecting her level. Since a character can freely switch between jobs, and there is a fee to have more than one character, picking a race that is "perfect" for a job isn't possible or practical. This explains why, for example, Freya's max HP on player A's save file can be lower than Freya's max HP on player B's save file, even if Freya is at the same level on both. Everybody's Crystarium tree is unique and every character has six roles, each with its own section in the Crystarium. A character's base stats are tied to their race and job, and a character can freely change job, making finding the optimal race and job combination impractical. Stats max out at 255. Alright, so I'm currently doing a LLG up until the necessary espers are acquired to make max stats possible upon leveling. Each dressphere has different stats on each level, but stat growth is not dependent on the dresspheres themselves. For example, a Warrior attaining level 2 is guaranteed to gain one point in Strength. Different races also have stat modifiers, but they are small enough to be mostly insignificant at higher levels. Some examples are the Black Belt, Dark Matter, Magic Racket, Pearl Rouge, Ribbon, Genji Armor, Venetia Shield, and N-Kai Armlet. HP and MP investments don't make a character that much more durable overall, although having more of each is still useful. Stat Growths – Final Fantasy Tactics Samurai (Lower is better) HP: 12 MP: 14 SPD: 100 PA: 45 MA: 50. Some stats will also boost a different stat, but to a lesser degree. Abilities. This section in Final Fantasy Tactics Advance is empty or needs to be expanded. When a character lands at a given node they can use spheres acquired through the game to activate a node and receive the node's attributes, such as HP or MP boost, Strength, or Luck. All though it shares a similar name to the game Final Fantasy Tactics, it is not a sequel or a remake, but it does share its setting, Ivalice. Investing meaningfully in the Speed stat would require for that a character to eschew all other stats and the effect could be achieved with a simple cast of Haste. The robot class produce the second highest HP and the cap for all characters is 1195 HP. However, the stats displayed in game (and used for damage calculations) for Attack, Defense, Magic, and Power are 1/4 of the given value, rounded down. Final Fantasy Tactics is a game that can be replayed multiple times due to the multiple paths available to develop characters combined with the campaign's rich storytelling. However, their main downfall is their speed growth; Paladins are tied with Templars, Sages and Nu Mou Illusionists for slowest job in the game. The rate at which health is gained per level up increases slowly, but steadily, all the way up to level 70, which caps out at +162 Max HP. Players can create a powerful character in terms of physical attacks, a powerful magician with strong magic attacks, or anything in between. Each job has a static stat modifier compared to the Freelancer. Player characters' stats increase based on their performance in battle. Stat growth is character-specific. Stat growth rates A character's job also affects the rate at which his/her permanent stats change upon gaining an experience level. Some spheres let the character learn another character's abilities, like the White and Black Magic Spheres, and other spheres let the character move into another node on the Sphere Grid, like a Return Sphere and Teleport Sphere. Battle and Magick Lores on the License Board give +1 to Strength and Magick Power, respectively. There are points in the game when Ramza is separated from the other members of his party, or the enemy is given a key … Every 16 levels gained adds +1 to a character's Attack Multiplier. ... By leveling up in a job with good stat growth and then leveling down in a job with poor stat growth, you can keep good stat growth. Each job has a specific stat growth. Characters gain a small amount of HP and MP every level. For Final Fantasy Tactics Advance on the Game Boy Advance, Statistic Growth Charts by Sephiroth101. Robots takes a pretty bad stat penalty, so 99 for all stats and 999 HP and anything over 999 is just calculated as 999, which is the reason robots fall way behind humans and mutants. He also has a 1 in 8 chance of gaining a point in Intelligence, Stamina, etc. Description . Experience points are forced into limit points should the level of the job caps at the maximum experience point limit at level 99. When a character gains a level, they earn increases to all primary stats as well as HP and MP, but the amount they increase is random, and depends on the stat, the character and their current level. When a character gains a level, StrBonus and MagBonus increase by 3, SprBonus increases by 1 and MStBonus increases by 5. A character gains a bonus to White Magic Accuracy equal to 1/2 of his Mind. This site is not affiliated in any way with Microsoft, Sony, Sega, Nintendo or any video game publishers.Privacy Policy | Terms of Service. For example, the Black Mage has +31 Magic, but -9 and -2 penalties to Strength and Stamina, respectively. In addition to these automatic increases, the Bonus values also increases based on the stat bonuses given by equipment. An easy way to attain permanently high stats is to stay on a low level until acquiring the GF Cactuar, as it has every stat boost ability. After level 70, the additions to the player's Max HP diminish. Although some stats are increased through fixed formulas, the majority of stats for characters are class-dependent. The maximum Speed a unit can have is 149. Cure gets 2 points with every use. The player is free to put together … A character gains a bonus to Attack Power equal to 1/4 of his Strength. Zack also gains minor stat boosts himself by leveling up. Each character has a fixed stat growth, but some equipment pieces provide permanent stat growth when a character levels up while wearing them. You can help the Final Fantasy Wiki by. For those interested in maximizing stats, it's recommended to keep the party's level as low as possible, and then start to level up with stat-boosting equipment at the end of the game. Learn 2 Soldier Action Abilities (A-Abilities) All stats, except for Spd, rise when the player levels up, by an amount predetermined by the following formula: ((growth*4)+9)/10. This is particularly useful for their main occupation in battle, which is quickly stealing a lot of Loot from the enemies … For example, a. The player may reassign already spent points by using one copy of the "Keeper's Hymn" item. Some basic stat calculation formulas for the Famicom version are as follows: Stat growth is static and character-dependent until they reach level 70; after this, the stat growth of specific characters is determined by the Augments they have equipped (in the 3D versions), or is picked at random from one of the eight statistics (in the 2D versions). A character gains a bonus to White Magic Power for non-healing spells equal to 1/2 of his Mind. The stats given for Base Stats and growth are the stats as saved by the game and used for calculating growth. Materials are further divided into Biological which are used by Feral Creatures and Mechanical, which are used to develop mechanical monsters. Upon leveling up a spell or weapon, the points it has jump up from 256 to 512 to 768 and so on all the way to 4096 (level 16, the maximum). In the original version all character share the same License Board, but in the Zodiac versions, the player chooses a job and different jobs have different numbers of Battle and Magick Lores, allowing the player to customize a character's stats in a small way. Final Fantasy Tactics Advance Region Create Setups Version 0.7 Written by AstroBlue (tetsuwan_blue(at)yahoo.com.au) Last Updated: December 6th, 2004 ***** This guide is a small collection of pre-designed map setups for the Region Create system in Final Fantasy Tactics Advance. Stat growth is a big deal. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Agility. Every 32 job levels gained adds +1 to a character's Magic Multiplier. Mastering a Black Mage would grant Freelancer and Mime the aforementioned +31 to Magic, but if the character then mastered Oracle it would be replaced by the Oracle's +36 to Magic. If that character levels while it is equipped, that character will gain 1 StrBonus when he levels up. To attain the highest possible bonus in all stats, a character would have to master Gladiator or Monk for Strength, Thief for Agility, Monk for Stamina, and Oracle for Magic. However, robots also have robotic parts bonus cap of 99 for all stats and 999 hp that adds directly on to these stats, so the cap for robots becomes 1195 HP, 147 Attack, 107 Defense, and 144 Attack with 0 MP. This was the very first strategy rpg game I played and is the reason why I got the first one and into the original Final Fantasy Tactics. These are the stats featured in each of the classes' pages. Human only. You gain stats based on what class you have when you level up, and those stick regardless of switching around classes. FFTA : Blue Mage Guide (GBA) ... 1 White Mage ability mastered. Characters earn Crystogen Points (CP) to spend on the Crystarium to gain permanent stat boosts in HP, Strength, and Magic power. There are also people around the world who trade phantoma for Enhancers. The player can permanently boost the Materia's stats through Materia Fusion. Stat boost items are rare. Growth ratings are depicted as icons, and the amount of icons for each stat determines its growth, from one icon to five. Posted: (3 days ago) Stat Growths – Final Fantasy Tactics Stat Growth. For example, Leviathan learns the Spr Bonus ability, which when equipped grants a permanent +1 to Spirit upon the wearer's level up. Lock spheres can be opened with key spheres that match the level of the lock. There was a flood at the monster bank, and many of the monsters got out! In addition to stats increasing as a character levels up, there are several items which, when used, permanently increase a given stat by one point. Items that give permanent boosts are rare. When a character gains a level, his maximum HP increases based on his current Vitality, which is in turn based on his current job. These are: the Power Source, which increases Strength; Guard Source, which increases Vitality; Magic Source, which increases Magic; Mind Source, which increases Spirit; Speed Source, which increases Dexterity; and Luck Source, which increases Luck. Stat penalties 6.11 ] enemy levels: only available after ffta stat growth 5 monsters and. Modifier compared to the Marcus/Eiko stat bug, all of Marcus 's StatBonus start! Enemy levels status attacks, or anything in between boosts occur the world who trade for..., all of Marcus 's StatBonus values transfer over to Eiko, Strength. Level and job, all of Esthar 's shops for them to be accessible through Shop. 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