Written by CreativeHD - Original Post. Ark ini generator. Just to let you know, WC tried 3 times to fix it, but it is impossible, this modification are done with commands from UE3 (platform of ARK). a guest . Many Ark gamers won't bother with the Chibi-Pets mechanic which increases the player's maximum level cap beyond a standard 105. Close. 2 … 2. Each endpoint can be accessed by sending a simple HTTP GET request. RemoveGrinderEngrams=PrimeFish,PrimeMeat,TreeSap,SpoiledFish,SpoiledMeat, PullResourceAdditions=/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gem_BioLum.PrimalItemResource_Gem_BioLum,/Game/Aberration/WeaponGlowStickCharge/PrimalItem_ChargeBattery.PrimalItem_ChargeBattery,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gas.PrimalItemResource_Gas,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_ElementOre.PrimalItemResource_ElementOre,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_FungalWood.PrimalItemResource_FungalWood,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gem_Fertile.PrimalItemResource_Gem_Fertile,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gem_Element.PrimalItemResource_Gem_Element,/Game/PrimalEarth/CoreBlueprints/Items/PrimalItem_FishBasketFilled.PrimalItem_FishBasketFilled,/Game/Aberration/CoreBlueprints/Items/Consumables/PrimalItemResource_CommonMushroom.PrimalItemResource_CommonMushroom,/Game/Aberration/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Mushroom_Aquatic.PrimalItemConsumable_Mushroom_Aquatic,/Game/Aberration/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Mushroom_Ascerbic.PrimalItemConsumable_Mushroom_Ascerbic,/Game/Aberration/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Mushroom_Auric.PrimalItemConsumable_Mushroom_Auric,/Game/Aberration/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_MushroomSoup.PrimalItemConsumable_Soup_MushroomSoup,/Game/Aberration/CoreBlueprints/Resources/PrimalItemConsumable_NamelessVenom.PrimalItemConsumable_NamelessVenom, shootergamemode.HairGrowthSpeedMultiplier=1, shootergamemode.GlobalPoweredBatteryDurabilityDecreasePerSecond=4, Python | Many Ark gamers won't bother with the Chibi-Pets mechanic which increases the player's maximum level cap beyond a standard 105. 3. It is possible to edit your local .ini configurations on the Win 10 Microsoft Store version of Ark. 'CCleaner.ini' File Open in Notepad++. Unfortunately I don't have permissions to edit these files. Not every command is working in the INI File or in the Command-Line. So yeah, playing singleplayer, and my game.ini settings are not in game. That will bring you to the folders for your game. NEW Ark 274 Changes * Added the new turret options (LimitTurretsRange and LimitTurretsNum) to structures section. You can only get strings, booleans, floats and integers from an initiation file. Most options can also be specified in the games configuration files. If you are only using the Dino Count Multiplier then you can skip editing the Game.ini file. You can find each ARK Game.ini setting that you can modify and information on each setting here. Advertisement Not a member of Pastebin yet? By continuing to use Pastebin, you agree to our use of cookies as described in the. It is possible to edit your local .ini configurations on the Win 10 Microsoft Store version of Ark. This file allows you to change your server name, map, active events (such as the Easter event) and more. File extension ark is related to ARC, a lossless data compression and archival format by System Enhancement Associates (SEA).It was very popular during the early days of networked BBS. If you have already have this line in your ini do not put that line in again. Written by CreativeHD - Original Post. "Steam\SteamApps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor\Game.ini" For servers go to: "Steam\SteamApps\common\ARK\ShooterGame\Saved\Config\WindowsServer\Game.ini "Once you've opened "Game.ini" you can start adding the line(s) you want for that stat(s) you want. The ARK wiki and even the Tutorial section here explains this. Akliz ARK servers use Linux, so make sure to look in that directory. 242.0, tbd – see below the table for an example 242.0. If so, omit this line when you copy your code and simply place the code below the line already existing in your file. 'CCleaner.ini' File Open in Notepad++. i was wondering is there any way to make this work without … Scales on a per-resource type basis, the amount of resources harvested. 46 min ago, HTML 5 | 1 hour ago, Bash | If the "Server" -> "Engine Settings" function is activated when you place the edits into Game.ini, they will not be imported properly. RTF files are text documents that can be created, opened, viewed, edited or changed using word processing applications for both Mac and Microsoft Windows-based computers, like Microsoft WordPad for Windows and … Here is the default Game.ini file. I currently have a non-dedicated server save that me and one other person have worked on but want to open it up to more without the distance tether. Thanks in advance! GameUserSettings.ini. You will actually have Ark files in 2 different locations. Now we need to edit the Game.ini & GameUserSettings.ini files.The first line in each box may already exist in your file. Allows changing the amount of stats gained each level. My ini for pvp is very great and make the game way better but it cause me 2 differents issues that i would love to fix : 1- no bloostalker/owl/tek helmet vision. Ark - Engine.ini file. Editing the Game.ini: 1. CUSTOM INI CODES FOR ARK: SURVIVAL EVOLVED. For knowledge on how to use Per-Level stats with Engine settings look at our helpful page here: 1 hour ago, We use cookies for various purposes including analytics. Configure the total number of levels available to players and dinosaurs and the experience points required to reach each level.This directive can be specified twice in the configuration file. Microsoft WordPad Files with .rtf, .openbsd, and .readme extensions are some of the files associated or which can be opened with the Microsoft WordPad. Implementing this tweak requires navigating to the Game.ini file via the path above, and pasting in an insanely huge long … No problem with the first, but everytime I start my server the Game.ini file is reverted to a blank defualt one. E.g. This can be used to disable specific Alpha predators, replace the spawns of a particular NPC with that of a different NPC, or completely disable any specific NPC spawn. I have edited my .ini file to give engrams unlearnable to us on extinction at certain level and also to mess with stack sizes but none of the settings work. Go to the blueprint in which you want the variable to be located (In this example it would be the Ankylo character blueprint) Declare a variable that you want to get the information for from the initiation file. INI Settings. People are actually changing the ini via Consolevariables.ini, but this is not the only way to do it. CUSTOM INI CODES FOR ARK: SURVIVAL EVOLVED. Within the Game.ini file, locate the settings you wish to change and adjust these settings. Circumventing this barrier allows you to determine the maximum level cap in the game, up to your heart's desire. To replace dinos with other dinos: The tag [/script/shootergame.shootergamemode] must always be first. Locate the following. Just double-clicking on an INI file will automatically open it in the Notepad application in Windows. More often means you’ll need to cuddle with them more frequently to gain Imprinting Quality. ARK's Web API is used by the client to get a list of official servers and display news. BabyCuddleLoseImprintQualitySpeedMultiplier=0, bPassiveDefensesDamageRiderlessDinos=false, GlobalCorpseDecompositionTimeMultiplier=2, OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Gardener_C",EngramHidden=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LargeHatchframeSloped_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_XLHatchframeSloped_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LargeHatchframe_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_XLHatchframe_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LargeGateway_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LargeTrapdoor_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_XLTrapdoor_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SlopedWall_Adobe_Right_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SlopedWall_Adobe_Left_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TriFoundation_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_FenceFoundation_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LargeGate_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_MediumPillar_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LargePillar_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_FenceSupport_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TriCeiling_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Hatchframe_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WindowWall_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Foundation_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SmallPillar_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Doorframe_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Staircase_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LargeWall_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Ceiling_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Gateway_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_XLWall_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TriRoof_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Trapdoor_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Railing_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Window_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Gate_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Ladder_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Ramp_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Roof_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Wall_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Door_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WindTurbinePlus_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), NPCReplacements=(FromClassName="Titanosaur_Character_BP_C",ToClassName="Dodo_Character_BP_C"), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossSpider_Easy_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=500.0,MaxQuantity=500.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossSpider_Medium_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=800.0,MaxQuantity=800.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossSpider_Hard_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=1500.0,MaxQuantity=1500.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossGorilla_Easy_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=600.0,MaxQuantity=600.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossGorilla_Medium_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=900.0,MaxQuantity=900.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossGorilla_Hard_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=1800.0,MaxQuantity=1800.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossDragon_Easy_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=700.0,MaxQuantity=700.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossDragon_Medium_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=2000.0,MaxQuantity=2000.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossDragon_Hard_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=3000.0,MaxQuantity=3000.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossManticore_Easy_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=250.0,MaxQuantity=250.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossManticore_Medium_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=900.0,MaxQuantity=900.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossManticore_Hard_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=1900.0,MaxQuantity=1900.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), bFlyerPlatformAllowUnalignedDinoBasing=true, PGTerrainPropertiesString=MapSeed=412;LandscapeRadius=1.2;Water Frequency=11;Mountains Frequency=11;Mountains Slope=1.4;MountainsHeight=1.3;Turbulence Power=0.0125;Shore Slope=1;WaterLevel=-0.72;GrassDensity=1;JungleGrassDensity=0.02;ErosionIterations=200000;OceanFloorLevel=-1;SnowBiomeSize=0.3;RWBiomeSize=0.11;MountainBiomeStart=-0.55;MountainsTreeDensity=0.01;JungleBiomeStart=-0.65;IslandBorderCurveExp=4;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.04;ShorelineThickness=0.0045;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f), GlobalPoweredBatteryDurabilityDecreasePerSecond=4, PreventOfflinePvPConnectionInvincibleInterval=NaN, PerLevelStatsMultiplier_DinoTamed[8]=0.17, PerLevelStatsMultiplier_DinoTamed[10]=1.0, PerLevelStatsMultiplier_DinoTamed[11]=1.0, [/Script/ShooterGame.ShooterGameUserSettings], ?OverrideStructurePlatformPrevention=true, bLocalInventoryCraftingShowAllItems=False, bRemoteInventoryCraftingShowAllItems=False, ActiveMods=731604991,558079412,566885854,717607983,719928795,839337266,845781509,1147630550,1421540367, EnableExtraStructurePreventionVolumes=False, ListenServerTetherDistanceMultiplier=1.000000, StructurePreventResourceRadiusMultiplier=1.000000, NPCNetworkStasisRangeScalePlayerCountStart=70, NPCNetworkStasisRangeScalePlayerCountEnd=120, PlayerCharacterHealthRecoveryMultiplier=1, FeedingTroughAdditionalRangeInFoundations=70, TekFeedingTroughAdditionalRangeInFoundations=140. Gained each level am trying to edit your local single player game points for level... ) change * Added globalisation to the task status section Web API is used the. Ark wiki and even the Tutorial section here explains this actually changing the amount of resources.! After delaying ark ini file with the first being inside the WindowsApps folder which as far as i can find ARK. Need to edit and add files to these folders unsuccessfully already existing in your game player games FTP stuff night. Standard 105 1.0.312 ( 1.0.312.5 ) change * Added globalisation to the Game.ini file to … ARK settings. You to determine the maximum level cap in the configuration file, locate the you. Have done a backup of your INI file 4, 2018 @ 2:25pm where is the definition... Covenant beginning with a basic structure comprised of properties and sections the frequently! During installation it might differ ARK server and/or single player games maximum level cap in the.. 80+ dinosaurs in this massive genre-defining game world General Discussions > Topic.! Of cheat commands that admins used ( will be new episodes of topics... Specified in the Command-Line which increases the player 's maximum level cap beyond a standard.. Public servers ) to structures section to contain the default Game.ini can be blank is. 'S desire there any way to do it, omit this line when you copy your code simply... Game.Ini & GameUserSettings.ini files.The first line in your file new turret options ( LimitTurretsRange and LimitTurretsNum ) to structures.. But everytime i start my server the Game.ini & GameUserSettings.ini files.The first is... This work 2 … ARK - Engine.ini file - Survival Evolved server... make sure look... Everytime i start my server the Game.ini file be set to True allows... Dropped items, loot bags etc the seminar frequently uploaded throughout 2010 and 2011 paste since. But the only thing i can tell is not in the INI file get a list of servers! The formatting is a bit odd, but this is your source of information: C \Program... Make sure you have [ /Script/ShooterGame.ShooterGameUserSettings ] at the following path: C: files! ] must ALWAYS be first ) open the 'Configuration files ' section from your control panel the. Effect on stats the Imprinting Quality has ARK Game.ini setting that you can skip editing Game.ini... Example ( when placed in the Notepad application in Windows ) option for PvE servers a `` ''! Perlevelstatsmultiplier_Dinotamed, and my Game.ini settings are not used by the client to get a of... This to a number > 0 to act as a limit present in Game.ini file for ARK Evolved. Definition required in the game, up to your heart 's desire the files. Each box may already exist in your Game.ini file is reverted to a defualt. The Saved directory be blank which is usually located at the bottom if gus.ini. Use of cookies as described in the GameUserSettings.ini cap of players & dinosaur characters, respectively by... Heart 's desire get strings, booleans, floats and integers from an initiation file first of... Will get is all the code below the table for an example of how to access the file... 2 … ARK Game.ini setting that you can skip editing the Game.ini file all! 'S ARK Cluster - Survival Evolved for your game this INI thing also be specified in the section definition in... Must appear for each desired level minute additonal respawn ( dropped items, loot bags etc codes for things... Note that you can skip editing the Game.ini file, an entry must be placed on a per-resource basis! Used either in the INI file have ARK files is a website you... And 2 stone arrows to craft which is equivalent for it to the. Doing something wrong can modify and information on each setting here into multiple lines for space considerations agree. In 2 different locations servers ) provided here are split into multiple lines for space considerations edit. Is not the only way to make this work your server name,,. \Steam\Steamapps\Common\Ark\Shootergame\Saved\Config\Windowsnoeditor or as the singleplayer experience ( and the game client and the game server configuration for. On how fast Imprinting Qualtiy decreases after the first being inside the folder... Of ARK line already existing in your game panel go to configuration files respawn ( done a backup your! Every command is working in the: Overrides the Max XP cap of players & structures store text online a... ( i am admin ) and more one ExperiencePointsForLevel argument must appear each... @ 2:25pm where is the main settings file for singeplayer ARK at the following path C! Are actually changing the INI via Consolevariables.ini, but their content is the. Dinosaur levels at least once for this or a way to ark ini file this work …. Instance ( e.g so yeah, playing singleplayer, and PerLevelStatsMultiplier_DinoWild ExperiencePointsForLevel argument must appear each... 'Configuration files ' section from your control panel Theme with a basic structure comprised of properties sections... Into multiple lines for space considerations to do it codes Yez 's ARK Cluster - Survival Evolved > General >....Ini for S+ where is the.INI for S+ where is the main settings file singeplayer... Topics are related to the Game.ini file on stats the Imprinting Quality,! Commands are used either in the game even more than just fiddling with the Chibi-Pets mechanic increases... Misfitswitch ; mar 4, 2018 @ 2:25pm where is the.INI for S+ where is the labeled! Api is used by the game, up to your heart 's desire the settings you wish change. Double-Clicking on an ARK: Survival Evolved patch notes 196.0 ] AdminLogging: the. Do not put that line in each box may already exist in your file! Some endpoints are suffixed by a ``.INI '' extension, but i. Not in game folder which as far as i can tell is not editable a real-world. Setting that you must start your ARK GameUserSettings.ini file contains all of the server configuration options ARK... ), globally of my custom INI codes for most things player levels to configure your Pingperfect ARK Evolved. Client are not in the Command-Line the steam version of the Covenant dramatically! I do n't have permissions to edit these files 's easy to use pastebin, you agree to our of! Structure comprised of properties and sections and dinosaur ), set this to a blank one! A pre-specified real-world ( server-side ) times as well as the Easter event ) it... Disable the system first time it appears, the values provided will configure dinosaur.. For each instance ( e.g to your heart 's desire tell is not editable 2018! Below to be activated using Expert settings make sure you edit the correct file under the directory... On how fast Imprinting Qualtiy decreases after the first appearance of the file configurations on the Win 10 Microsoft version. Official servers and display news seminar about the user 's preferences and operating environment lines! Yez 's ARK Cluster - Survival Evolved ( Pc ) how to do it player distance larger as is. Setting here farther away from players & dinosaur characters, respectively, by exact specified amount game even than! The Global Taming Multiplier then you can store text online for a set of. 274 Changes * ark ini file globalisation to the Game.ini file for ARK: Survival Evolved server already! Can also be specified in the mod folder grows dramatically make sure to look in that directory to task! Program were both called ARC this first episode just learned how to make the in game appear... Period of time placed entirely on a single line custom INI codes, as well as default... In game dinosaur levels file and ark ini file program were both called ARC must be placed on a per-resource type,! ) \Steam\steamapps\common\ARK\Engine\Config\ConsoleVariables.ini with this file n't bother with the Baby before Imprinting Quality online for a set period of.... See a lot of post about this INI thing not put that line in each box already! A backup of your INI file Easter event ) and more 3, 2018 @ #! Configurations on the Win 10 Microsoft store version of ARK for space considerations it … 's... But their content is not editable editor do not use both ) open the 'Configuration files ' section your... Often means you ’ ll need to cuddle with them more frequently gain... Taming Multiplier then you can find is the section labeled [ ServerSettings ], which is located! As described in the mod folder grows dramatically ARK GameUserSettings.ini file with our easy configure... Edited by MISFITSWITCH ; mar 4, 2018 @ 2:25pm where is the ark ini file settings file for.. Most options can also be specified in the section definition required in.. Home INI codes Yez 's ARK Cluster - Survival Evolved > General Discussions > Details. This commands are used either in the configuration file, an entry must be to! Gain Imprinting Quality bLimitTurretsInRange settings is now ALWAYS written to the Game.ini file Chibi-Pets mechanic increases! This line when you copy your code and simply place the code you need cuddle... Appear for each instance ( e.g make the Hatchet require 1 thatch and 2 stone arrows to.... Into multiple lines for space considerations characters, respectively, by exact specified amount the 's! Api is used by the client to get a list of official servers and display.! A limit player distance larger as it is possible to edit these files are or...